
Trapp, Matthias and Döllner, Jürgen
EG UK Theory and Practice of Computer Graphics (2008) Conference, (Ik Soo Lim and Wen Tang, ed.), UK Chapter of the Eurographics Association, The Eurographics Association, pp. 9–16, 2008.
Abstract
Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection or 3D clipping against multiple volumes can be implemented efficiently using programmable hardware. One major drawback of this image-based representation is the high video memory consumption. To compensate that disadvantage, this paper presents a concept and associated algorithms that enable a lossless, efficient LDI representation which is especially designed for the usage within shader programs. The concept comprises the application of a viewpoint selection, a cropping, and a compression algorithm. We evaluated our algorithm with different test cases and show possible use cases.
Media
BibTeX
title = { Efficient Representation of Layered Depth Images for Real-time Volumetric Tests },
booktitle = { EG UK Theory and Practice of Computer Graphics (2008) Conference },
pages = { 9--16 },
year = { 2008 },
editor = { Ik Soo Lim and Wen Tang },
publisher = { The Eurographics Association }






