
Abstract:
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ensure high quality software, besides preventive means also cost-effective techniques for defect removal are important. The later activity in practice includes testing in order to detect failures, subsequent diagnosis in order to pin down the observed failure to a defect, and finally the proper removal of the defect. In this chain of activities, finding the cause of a failure is often a rather difficult and longwinded undertaking. In the domain of embedded real-time systems the problem is even harder than in a standard environment because of the real-time behavior and hardware heterogeneity (development vs. target platform). Both renders the deterministic replay of faulty behavior a hard problem which today can only be addressed when a substantial amount of additional monitoring hardware is added to the system. The paper proposes to minimize the required additional hardware using an architecture-driven approach which exploits the high-level information available at the architectural level in order to achieve platform independent deterministic replay for distributed hard real-time systems at relative low cost.
- [PDF]
- http://www.upb.de/cs/ag-schaefer/Veroeffentlichungen/Quellen/Papers/2006/giese+henkler-rosatea06.pdf
BibTeX file
title = { Architecture-Driven Platform Independent Deterministic Replay for Distributed Hard Real-Time Systems },
year = { 2006 },
pages = { 28--38 },
abstract = { Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ensure high quality software, besides preventive means also cost-effective techniques for defect removal are important. The later activity in practice includes testing in order to detect failures, subsequent diagnosis in order to pin down the observed failure to a defect, and finally the proper removal of the defect. In this chain of activities, finding the cause of a failure is often a rather difficult and longwinded undertaking. In the domain of embedded real-time systems the problem is even harder than in a standard environment because of the real-time behavior and hardware heterogeneity (development vs. target platform). Both renders the deterministic replay of faulty behavior a hard problem which today can only be addressed when a substantial amount of additional monitoring hardware is added to the system. The paper proposes to minimize the required additional hardware using an architecture-driven approach which exploits the high-level information available at the architectural level in order to achieve platform independent deterministic replay for distributed hard real-time systems at relative low cost. },
month = { 7 },
publisher = { ACM Press },
address = { New York, NY, USA },
booktitle = { Proceedings of the 2nd International Workshop on The Role of Software Architecture for Testing and Analysis (ROSATEA2006) }
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