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The Lua programming language permits lightweight and embeddable scripting, whose syntax is easy to understand for non-programmers, and on the other hand permits high portability on diversive platforms. Along with high compatibility to C/C++, Lua is frequently used in computer graphics applications to separate the graphics engine from interactive functionality (e.g. user interface and game logic) and provide an appropriate level of reusability of the core functionalities.

We developed Lua libraries proivding object-orientation and context-orientation on the basis of Lua's meta concepts.

For more information, please see our publications related to the ContextLua project or contact us:

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