Changes between Version 9 and Version 10 of animations
- Timestamp:
- 11/30/2010 08:56:51 PM (13 years ago)
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animations
v9 v10 29 29 Just load the `Animations` package into your Squeak image. 30 30 31 '''Warning:''' Once installed, unloading will probably cause your image to stop rendering, which means it will hang. That 's because of same very important messages like `WorldState>>doOneCycleFor:` thatwere overridden and could get lost on unloading.31 '''Warning:''' Once installed, unloading will probably cause your image to stop rendering, which means it will hang. That is because some very important messages (like `WorldState>>doOneCycleFor:`) were overridden and could get lost on unloading. 32 32 33 33 There are the following sub-packages: … … 184 184 }}} 185 185 186 == Let them run! -How to register Animations ==186 == Let them run! — How to register Animations == 187 187 188 188 Animations are meant to be used in the Squeak UI process. There is a reference time called `WorldState class>>lastCycleTime` and some animations can use the world's main loop to keep themselves running. This is achieved by '''registering''' the animation in the `AnimAnimationRegistry`: … … 266 266 267 267 [[Image(media/icons/silk:user.png, title="Target Group", nolink)]] To date the following contributors: 268 * Marcel T äumel268 * Marcel Taeumel