Changes between Version 9 and Version 10 of animations


Ignore:
Timestamp:
11/30/2010 08:56:51 PM (13 years ago)
Author:
tobias.pape
Comment:

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  • animations

    v9 v10  
    2929Just load the `Animations` package into your Squeak image.
    3030
    31 '''Warning:''' Once installed, unloading will probably cause your image to stop rendering, which means it will hang. That's because of same very important messages like `WorldState>>doOneCycleFor:` that were overridden and could get lost on unloading.
     31'''Warning:''' Once installed, unloading will probably cause your image to stop rendering, which means it will hang. That is because some very important messages (like `WorldState>>doOneCycleFor:`) were overridden and could get lost on unloading.
    3232
    3333There are the following sub-packages:
     
    184184}}}
    185185
    186 == Let them run! - How to register Animations ==
     186== Let them run! How to register Animations ==
    187187
    188188Animations are meant to be used in the Squeak UI process. There is a reference time called `WorldState class>>lastCycleTime` and some animations can use the world's main loop to keep themselves running. This is achieved by '''registering''' the animation in the `AnimAnimationRegistry`:
     
    266266
    267267[[Image(media/icons/silk:user.png, title="Target Group", nolink)]] To date the following contributors:
    268  * Marcel Täumel
     268 * Marcel Taeumel